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Player experience of needs satisfaction (PENS) in an immersive virtual reality exercise platform describes motivation and enjoyment

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IJHCI- Revised Manuscript - Ijaz et. al - accepted.docxAccepted version109.76 kBMicrosoft WordView/Open
Title: Player experience of needs satisfaction (PENS) in an immersive virtual reality exercise platform describes motivation and enjoyment
Authors: Ijaz, K
Ahmadpour, N
Wang, Y
Calvo, R
Item Type: Journal Article
Abstract: Recent research suggests that virtual reality (VR) games can engage players in physical activity with high levels of enjoyment. Understanding users’ motivation to engage and enjoy immersive VR exercise platforms is thus important to designers. We designed a VR exercise platform and conducted an experiment with two conditions, one with a static user interface (UI) and the other with an open world environment. Across participants there was significantly (p = 0.03*) greater enjoyment reported in an open world compared to static UI. Enjoyment in both static UI and open world conditions was positively correlated wih user’s psychological needs and experience; autonomy and immersion. Participants’ future play intention was also predicted by autonomy and immersion, but only within the open world condition. Our findings also suggest players can be classified into entertainment-focused and exercise-focused with different expectations and therefore different engagement behaviors with each VR exercise environment. The study highlights the value of informing VR design with measures of psychological need satisfaction.
Issue Date: 11-Feb-2020
Date of Acceptance: 4-Feb-2020
URI: http://hdl.handle.net/10044/1/77566
DOI: 10.1080/10447318.2020.1726107
ISSN: 1044-7318
Publisher: Taylor & Francis
Start Page: 1195
End Page: 1204
Journal / Book Title: International Journal of Human-Computer Interaction
Volume: 36
Issue: 13
Copyright Statement: © 2020 Taylor & Francis. This is an Accepted Manuscript of an article published by Taylor & Francis in International Journal of Human-Computer Interaction on 11 February 2020, available online: https://doi.org/10.1080/10447318.2020.1726107
Sponsor/Funder: Australian Research Council
Funder's Grant Number: FT140100824
Keywords: Science & Technology
Technology
Computer Science, Cybernetics
Ergonomics
Computer Science
Engineering
SELF-DETERMINATION THEORY
ACTIVE VIDEO GAME
PHYSICAL-ACTIVITY
INTRINSIC MOTIVATION
EXERGAMES
DANCE
DETERMINANTS
INFORMATION
CHILDREN
FEEDBACK
Human Factors
08 Information and Computing Sciences
16 Studies in Human Society
Publication Status: Published
Online Publication Date: 2020-02-11
Appears in Collections:Dyson School of Design Engineering
Faculty of Engineering