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Player experience of needs satisfaction (PENS) in an immersive virtual reality exercise platform describes motivation and enjoyment
File | Description | Size | Format | |
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IJHCI- Revised Manuscript - Ijaz et. al - accepted.docx | Accepted version | 109.76 kB | Microsoft Word | View/Open |
Title: | Player experience of needs satisfaction (PENS) in an immersive virtual reality exercise platform describes motivation and enjoyment |
Authors: | Ijaz, K Ahmadpour, N Wang, Y Calvo, R |
Item Type: | Journal Article |
Abstract: | Recent research suggests that virtual reality (VR) games can engage players in physical activity with high levels of enjoyment. Understanding users’ motivation to engage and enjoy immersive VR exercise platforms is thus important to designers. We designed a VR exercise platform and conducted an experiment with two conditions, one with a static user interface (UI) and the other with an open world environment. Across participants there was significantly (p = 0.03*) greater enjoyment reported in an open world compared to static UI. Enjoyment in both static UI and open world conditions was positively correlated wih user’s psychological needs and experience; autonomy and immersion. Participants’ future play intention was also predicted by autonomy and immersion, but only within the open world condition. Our findings also suggest players can be classified into entertainment-focused and exercise-focused with different expectations and therefore different engagement behaviors with each VR exercise environment. The study highlights the value of informing VR design with measures of psychological need satisfaction. |
Issue Date: | 11-Feb-2020 |
Date of Acceptance: | 4-Feb-2020 |
URI: | http://hdl.handle.net/10044/1/77566 |
DOI: | 10.1080/10447318.2020.1726107 |
ISSN: | 1044-7318 |
Publisher: | Taylor & Francis |
Start Page: | 1195 |
End Page: | 1204 |
Journal / Book Title: | International Journal of Human-Computer Interaction |
Volume: | 36 |
Issue: | 13 |
Copyright Statement: | © 2020 Taylor & Francis. This is an Accepted Manuscript of an article published by Taylor & Francis in International Journal of Human-Computer Interaction on 11 February 2020, available online: https://doi.org/10.1080/10447318.2020.1726107 |
Sponsor/Funder: | Australian Research Council |
Funder's Grant Number: | FT140100824 |
Keywords: | Science & Technology Technology Computer Science, Cybernetics Ergonomics Computer Science Engineering SELF-DETERMINATION THEORY ACTIVE VIDEO GAME PHYSICAL-ACTIVITY INTRINSIC MOTIVATION EXERGAMES DANCE DETERMINANTS INFORMATION CHILDREN FEEDBACK Human Factors 08 Information and Computing Sciences 16 Studies in Human Society |
Publication Status: | Published |
Online Publication Date: | 2020-02-11 |
Appears in Collections: | Dyson School of Design Engineering Faculty of Engineering |