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An Animation System for Fracturing of Rigid Objects.

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Title: An Animation System for Fracturing of Rigid Objects.
Authors: Küçükyilmaz, A
Özgüç, B
Item Type: Conference Paper
Abstract: This paper describes a system for the animation of fracturing brittle objects. The system combines rigid body simulation methods with a constraint-based model to animate fracturing of arbitrary polyhedral shaped objects under impact. The objects are represented as sets of masses, where pairs of adjacent masses are connected via a distance-preserving linear constraint. Lagrange multipliers are used to compute the forces exerted by those constraints, where these forces determine how and where the object will break. However, a problem with existing systems is that the initial body models exhibit well-defined uniformity, which makes the generated animations unrealistic. This work introduces a method for generating more realistic cracks without any performance loss. This method is easy to implement and applicable on different models. © Springer-Verlag Berlin Heidelberg 2005.
Editors: Yolum, P
Güngör, T
Gürgen, FS
Özturan, CC
Issue Date: 1-Dec-2005
URI: http://hdl.handle.net/10044/1/18761
DOI: http://dx.doi.org/10.1007/11569596_71
ISBN: 3-540-29414-7
Publisher: Springer
Start Page: 688
End Page: 697
Journal / Book Title: ISCIS
Volume: 3733
Copyright Statement: © Springer-Verlag Berlin Heidelberg 2005. The final publication is available at Springer via http://dx.doi.org/10.1007/11569596_71
Publisher URL: http://www.informatik.uni-trier.de/~ley/db/conf/iscis/iscis2005.html
Appears in Collections:Electrical and Electronic Engineering