Gambit: An Autonomous Chess-Playing Robotic System

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Title: Gambit: An Autonomous Chess-Playing Robotic System
Author(s): Matuszek, C
Mayton, B
Aimi, R
Deisenroth, MP
Bo, L
Chu, R
Kung, M
LeGrand, L
Smith, JR
Fox, D
Item Type: Conference Paper
Abstract: This paper presents Gambit, a custom, mid-cost 6-DoF robot manipulator system that can play physical board games against human opponents in non-idealized environments. Historically, unconstrained robotic manipulation in board games has often proven to be more challenging than the underlying game reasoning, making it an ideal testbed for small-scale manipulation. The Gambit system includes a low-cost Kinect-style visual sensor, a custom manipulator, and state-of-the-art learning algorithms for automatic detection and recognition of the board and objects on it. As a use-case, we describe playing chess quickly and accurately with arbitrary, uninstrumented boards and pieces, demonstrating that Gambits engineering and design represent a new state-of-the-art in fast, robust tabletop manipulation. © 2011 IEEE.
Publication Date: 1-Dec-2011
ISBN: 978-1-61284-386-5
ISSN: 1050-4729
Publisher: IEEE
Start Page: 4291
End Page: 4297
Journal / Book Title: 2011 IEEE International Conference on Robotics and Automation (ICRA)
Copyright Statement: © 2011 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Conference Name: ICRA 2011
Start Date: 2011-05-09
Finish Date: 2011-05-13
Conference Place: Shanghai, China
Appears in Collections:Computing

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