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Serious gaming and gamification interventions for health professional education
File | Description | Size | Format | |
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Gentry_et_al-2016-The_Cochrane_Library.pdf | Published version | 259.97 kB | Adobe PDF | View/Open |
Title: | Serious gaming and gamification interventions for health professional education |
Authors: | Gentry, S L'Estrade Ehrstrom, B Gauthier, A Alvarez, J Wortley, D Van Rijswijk, J Car, J Lilienthal, A Tudor Car, L Nikolaou, CK Zary, N |
Item Type: | Journal Article |
Abstract: | This is the protocol for a review and there is no abstract. The objectives are as follows: To evaluate the effectiveness of Serious Gaming and Gamification interventions for delivering pre- and post-registration health professional education compared with traditional learning, other types of eLearning, or other Serious Gaming and Gamification interventions. We will primarily assess the impact of these interventions on students' knowledge, skills, professional attitudes and satisfaction. |
Issue Date: | 3-Jun-2016 |
Date of Acceptance: | 3-Jun-2016 |
URI: | http://hdl.handle.net/10044/1/45794 |
DOI: | https://dx.doi.org/10.1002/14651858.CD012209 |
ISSN: | 1469-493X |
Publisher: | Wiley |
Journal / Book Title: | Cochrane Database of Systematic Reviews |
Volume: | 6 |
Copyright Statement: | © 2016 The Cochrane Collaboration. Published by John Wiley & Sons, Ltd. |
Keywords: | General & Internal Medicine 11 Medical And Health Sciences |
Publication Status: | Published |
Article Number: | CD012209 |
Appears in Collections: | School of Public Health |