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Serious gaming and gamification interventions for health professional education

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Title: Serious gaming and gamification interventions for health professional education
Authors: Gentry, S
L'Estrade Ehrstrom, B
Gauthier, A
Alvarez, J
Wortley, D
Van Rijswijk, J
Car, J
Lilienthal, A
Tudor Car, L
Nikolaou, CK
Zary, N
Item Type: Journal Article
Abstract: This is the protocol for a review and there is no abstract. The objectives are as follows: To evaluate the effectiveness of Serious Gaming and Gamification interventions for delivering pre- and post-registration health professional education compared with traditional learning, other types of eLearning, or other Serious Gaming and Gamification interventions. We will primarily assess the impact of these interventions on students' knowledge, skills, professional attitudes and satisfaction.
Issue Date: 3-Jun-2016
Date of Acceptance: 3-Jun-2016
URI: http://hdl.handle.net/10044/1/45794
DOI: https://dx.doi.org/10.1002/14651858.CD012209
ISSN: 1469-493X
Publisher: Wiley
Journal / Book Title: Cochrane Database of Systematic Reviews
Volume: 6
Copyright Statement: © 2016 The Cochrane Collaboration. Published by John Wiley & Sons, Ltd.
Keywords: General & Internal Medicine
11 Medical And Health Sciences
Publication Status: Published
Article Number: CD012209
Appears in Collections:School of Public Health