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A Distributed Algorithm for Optimising over Pure Strategy Nash Equilibria

Publication available at: http://eprints.soton.ac.uk/270818/
Title: A Distributed Algorithm for Optimising over Pure Strategy Nash Equilibria
Authors: Chapman, A
Farinelli, A
Luna, JEMDCF
Rogers, A
Jennings, NR
Item Type: Conference Paper
Abstract: We develop an efficient algorithm for computing pure strategy Nash equilibria that satisfy various criteria (such as the utilitarian or Nash-Bernoulli social welfare functions) in games with sparse interaction structure. Our algorithm, called Valued Nash Propagation (VNP), integrates the optimisation problem of maximising a criterion with the constraint satisfaction problem of finding a games equilibria to construct a criterion that defines a c-semiring. Given a suitably compact game structure, this criterion can be efficiently optimised using message-passing. To this end, we first show that VNP is complete in games whose interaction structure forms a hypertree. Then, we go on to provide theoretic and empirical results justifying its use on games with arbitrary structure; in particular, we show that it computes the optimum >82% of the time and otherwise selects an equilibrium that is always within 2% of the optimum on average. Copyright © 2010, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
Issue Date: 1-Nov-2010
URI: http://hdl.handle.net/10044/1/36895
Start Page: 749
End Page: 755
Copyright Statement: © 2010, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
Conference Name: Twenty-Fourth AAAI Conference on Artificial Intelligence
Conference Location: Atlanta, Georgia
Notes: Event Dates: 11 - 15 July, 2010 keywords: Game theory, distributed optimisation
Start Date: 2010-07-11
Finish Date: 2010-07-15
Open Access location: http://eprints.soton.ac.uk/270818/
Appears in Collections:Faculty of Engineering