3D Face Morphable Models "In-the-Wild"
Author(s)
Type
Conference Paper
Abstract
3D Morphable Models (3DMMs) are powerful statistical
models of 3D facial shape and texture, and among the state-
of-the-art methods for reconstructing facial shape from sin-
gle images. With the advent of new 3D sensors, many 3D fa-
cial datasets have been collected containing both neutral as
well as expressive faces. However, all datasets are captured
under controlled conditions. Thus, even though powerful
3D facial shape models can be learnt from such data, it is
difficult to build statistical texture models that are sufficient
to reconstruct faces captured in unconstrained conditions
(“in-the-wild”). In this paper, we propose the first, to the
best of our knowledge, “in-the-wild” 3DMM by combining
a powerful statistical model of facial shape, which describes
both identity and expression, with an “in-the-wild” texture
model. We show that the employment of such an “in-the-
wild” texture model greatly simplifies the fitting procedure,
because there is no need to optimise with regards to the illu-
mination parameters. Furthermore, we propose a new fast
algorithm for fitting the 3DMM in arbitrary images. Fi-
nally, we have captured the first 3D facial database with
relatively unconstrained conditions and report quantitative
evaluations with state-of-the-art performance. Complemen-
tary qualitative reconstruction results are demonstrated on
standard “in-the-wild” facial databases.
models of 3D facial shape and texture, and among the state-
of-the-art methods for reconstructing facial shape from sin-
gle images. With the advent of new 3D sensors, many 3D fa-
cial datasets have been collected containing both neutral as
well as expressive faces. However, all datasets are captured
under controlled conditions. Thus, even though powerful
3D facial shape models can be learnt from such data, it is
difficult to build statistical texture models that are sufficient
to reconstruct faces captured in unconstrained conditions
(“in-the-wild”). In this paper, we propose the first, to the
best of our knowledge, “in-the-wild” 3DMM by combining
a powerful statistical model of facial shape, which describes
both identity and expression, with an “in-the-wild” texture
model. We show that the employment of such an “in-the-
wild” texture model greatly simplifies the fitting procedure,
because there is no need to optimise with regards to the illu-
mination parameters. Furthermore, we propose a new fast
algorithm for fitting the 3DMM in arbitrary images. Fi-
nally, we have captured the first 3D facial database with
relatively unconstrained conditions and report quantitative
evaluations with state-of-the-art performance. Complemen-
tary qualitative reconstruction results are demonstrated on
standard “in-the-wild” facial databases.
Date Issued
2017-11-09
Date Acceptance
2017-03-03
Citation
30TH IEEE CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2017), 2017, pp.5464-5473
ISSN
1063-6919
Publisher
IEEE
Start Page
5464
End Page
5473
Journal / Book Title
30TH IEEE CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2017)
Copyright Statement
© 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Sponsor
Engineering & Physical Science Research Council (E
Commission of the European Communities
Identifier
http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000418371405059&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=1ba7043ffcc86c417c072aa74d649202
Grant Number
EP/N007743/1
688520
Source
2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)
Subjects
Computer Science
Computer Science, Artificial Intelligence
Computer Science, Theory & Methods
Engineering
Engineering, Electrical & Electronic
Science & Technology
Technology
Publication Status
Published
Start Date
2017-07-21
Finish Date
2017-07-21
Coverage Spatial
Honolulu, HI
Date Publish Online
2017-11-09