Using a Cognitive Architecture for Opponent Target Prediction
File(s)AISB2010.pdf (552.9 KB)
Accepted version
Author(s)
Butler, S
Demiris, Y
Type
Conference Paper
Abstract
One of the most important aspects of a compelling game AI is that it anticipates the player’s actions and responds to them in a convincing manner. The first step towards doing this is to understand what the player is doing and predict their possible future actions. In this paper we show an approach where the AI system focusses on testing hypotheses made about the player’s actions using an implementation of a cognitive architecture inspired by the simulation theory of mind. The application used in this paper is to predict the target that the player is heading towards, in an RTS-style game. We improve the prediction accuracy and reduce the number of hypotheses needed by using path planning and path clustering.
Editor(s)
Romano, Daniela M
Moffat, David C
Date Issued
2010-04
Citation
2010, pp.55-62
Publisher
AISB
Start Page
55
End Page
62
Copyright Statement
© 2010 AISB
Description
18.02.14 KB. Ok to add accepted version to spiral, paper available on publisher website under CC license.
Identifier
http://www.aisb.org.uk/publications/proceedings/aisb2010.zip
Source
AISB'10: International Symposium on AI & Games
Source Place
Leicester, UK
Publication Status
Published
Start Date
2010-03-29
Finish Date
2010-04-01
Coverage Spatial
Leicester, UK