Dense planar SLAM
File(s)salas-moreno2014ismar.pdf (6.54 MB)
Accepted version
Author(s)
Salas-Moreno, R
Glocker, B
Kelly, P
Davison, A
Type
Conference Paper
Abstract
Using higher-level entities during mapping has the potential to improve camera localisation performance and give substantial perception capabilities to real-time 3D SLAM systems. We present an efficient new real-time approach which densely maps an environment using bounded planes and surfels extracted from depth images (like those produced by RGB-D sensors or dense multi-view stereo reconstruction). Our method offers the every-pixel descriptive power of the latest dense SLAM approaches, but takes advantage directly of the planarity of many parts of real-world scenes via a data-driven process to directly regularize planar regions and represent their accurate extent efficiently using an occupancy approach with on-line compression. Large areas can be mapped efficiently and with useful semantic planar structure which enables intuitive and useful AR applications such as using any wall or other planar surface in a scene to display a user's content.
Date Issued
2014-11-06
Date Acceptance
2014-09-01
Citation
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2014, pp.367-368
ISBN
978-1-4799-6184-9
Publisher
Institute of Electrical and Electronics Engineers
Start Page
367
End Page
368
Journal / Book Title
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
Copyright Statement
© 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Source
International Symposium on Mixed and Augmented Reality (ISMAR)
Subjects
Science & Technology
Technology
Computer Science, Cybernetics
Computer Science, Software Engineering
Imaging Science & Photographic Technology
Computer Science
Computing methodologies [Scene understanding]
Computing methodologies [Reconstruction]
Computing methodologies [Image Processing and Computer Vision]: Segmentation
Information Systems [Information Interfaces and Presentation]: Artificial, augmented and virtual realities
Publication Status
Published
Start Date
2014-09-10
Finish Date
2014-09-12
Coverage Spatial
Munich, Germany
Date Publish Online
2014-11-06