Action-conditioned generation of bimanual object manipulation sequences
Author(s)
Bin Razali, Muhammad Haziq
Type
Conference Paper
Abstract
The generation of bimanual object manipulation sequences
given a semantic action label has broad applications in collaborative robots or augmented reality. This relatively new problem differs from existing works that generate whole-body motions without any object interaction as it now requires the model to additionally learn the spatio-temporal relationship that exists between the human joints and object motion given said label. To tackle this task, we leverage the varying degree each muscle or joint is involved during object manipulation. For instance, the wrists act as the prime movers for the objects while the finger joints are angled to provide a firm grip. The remaining body joints are the least involved in that they are positioned as naturally and comfortably as possible. We thus design an architecture that comprises 3 main components: (i) a graph recurrent network that generates the wrist and object motion, (ii) an attention-based recurrent network that estimates the required finger joint angles given the graph configuration, and (iii) a recurrent network that reconstructs the body pose given the locations of the wrist. We evaluate our approach on the KIT Motion Capture and KIT RGBD Bi-manual Manipulation datasets and show improvements over a simplified approach that treats the entire body as a single
entity, and existing whole-body-only methods.
given a semantic action label has broad applications in collaborative robots or augmented reality. This relatively new problem differs from existing works that generate whole-body motions without any object interaction as it now requires the model to additionally learn the spatio-temporal relationship that exists between the human joints and object motion given said label. To tackle this task, we leverage the varying degree each muscle or joint is involved during object manipulation. For instance, the wrists act as the prime movers for the objects while the finger joints are angled to provide a firm grip. The remaining body joints are the least involved in that they are positioned as naturally and comfortably as possible. We thus design an architecture that comprises 3 main components: (i) a graph recurrent network that generates the wrist and object motion, (ii) an attention-based recurrent network that estimates the required finger joint angles given the graph configuration, and (iii) a recurrent network that reconstructs the body pose given the locations of the wrist. We evaluate our approach on the KIT Motion Capture and KIT RGBD Bi-manual Manipulation datasets and show improvements over a simplified approach that treats the entire body as a single
entity, and existing whole-body-only methods.
Date Issued
2023-06-26
Date Acceptance
2022-11-18
Citation
Proceedings of the 37th AAAI Conference on Artificial Intelligence. AAAI Conference on Artificial Intelligence, 2023, pp.2146-2154
ISSN
2159-5399
Publisher
AAAI
Start Page
2146
End Page
2154
Journal / Book Title
Proceedings of the 37th AAAI Conference on Artificial Intelligence. AAAI Conference on Artificial Intelligence
Copyright Statement
Copyright © 2023, Association for the Advancement of Artifcial
Intelligence (www.aaai.org). All rights reserved.
Intelligence (www.aaai.org). All rights reserved.
Identifier
https://ojs.aaai.org/index.php/AAAI/article/view/25308
Source
The 37th AAAI Conference on Artificial Intelligence (AAAI 2023)
Publication Status
Accepted
Start Date
2023-02-07
Finish Date
2023-02-14
Coverage Spatial
Washington, DC, USA
Date Publish Online
2023-06-26
