Hierarchical Learning Approach for One-shot Action Imitation in Humanoid Robots
File(s)icarcv2010.pdf (748.93 KB)
Accepted version
Author(s)
Wu, Yan
Demiris, Yiannis
Type
Conference Paper
Abstract
We consider the issue of segmenting an action in the learning phase into a logical set of smaller primitives in order to construct a generative model for imitation learning using a hierarchical approach. Our proposed framework, addressing the “how-to” question in imitation, is based on a one-shot imitation learning algorithm. It incorporates segmentation of a demonstrated template into a series of subactions and takes a hierarchical approach to generate the task action by using a finite state machine in a generative way. Two sets of experiments have been conducted to evaluate the performance of the framework, both statistically and in practice, through playing a tic-tac-toe game. The experiments demonstrate that the proposed framework can effectively improve the performance of the one-shot learning algorithm and reduce the size of primitive space, without compromising the learning quality.
Date Issued
2010-12
Citation
2010, pp.453-458
ISBN
978-1-4244-7814-9
Publisher
IEEE
Start Page
453
End Page
458
Copyright Statement
© 2010 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Description
16/01/13 meb. pre-print version, OK to pub.
Source
International Conference on Control, Automation, Robotics and Vision (ICARCV)
Source Place
Singapore
Subjects
imitation learning
one-shot learning
generative model
path planning
humanoid robots
Publication Status
Published
Start Date
2010-12-07
Finish Date
2010-12-10
Coverage Spatial
Singapore