Time Hopping Technique for Faster Reinforcement Learning in Simulations
File(s)Kormushev_CIT-2011.pdf (325.02 KB)
Accepted version
Author(s)
Kormushev, Petar
Nomoto, Kohei
Dong, Fangyan
Hirota, Kaoru
Type
Journal Article
Abstract
A technique called Time Hopping is proposed for speeding up reinforcement learning algorithms. It is applicable to continuous optimization problems running in computer simulations. Making shortcuts in time by hopping between distant states combined with off-policy reinforcement learning allows the technique to maintain higher learning rate. Experiments on a simulated biped crawling robot confirm that Time Hopping can accelerate the learning process more than seven times.
Date Issued
2011
Date Acceptance
2011-01-01
Citation
International Journal of Cybernetics and Information Technologies, 2011, 11, pp.42-59
ISSN
1311-9702
Publisher
Bulgarian Academy of Science
Start Page
42
End Page
59
Journal / Book Title
International Journal of Cybernetics and Information Technologies
Volume
11
Issue
3
Copyright Statement
© 2011, Walter de Gruyter GmbH. This Open Access article is distributed under Creative Commons Attribution-NonCommercial-NoDerivative Works Unported License (CC BY-NC-ND) which permits non-commercial use of the work as published, without adaptation or alteration provided the work is fully attributed.
Identifier
http://kormushev.com/papers/Kormushev_CIT-2011.pdf
Publisher URL
Article Number
3