Gambit: An Autonomous Chess-Playing Robotic System
File(s) chess-icra-11.pdf (1.89 MB)
Accepted version
Author(s)
Type
Conference Paper
Abstract
This paper presents Gambit, a custom, mid-cost 6-DoF robot manipulator system that can play physical board games against human opponents in non-idealized environments. Historically, unconstrained robotic manipulation in board games has often proven to be more challenging than the underlying game reasoning, making it an ideal testbed for small-scale manipulation. The Gambit system includes a low-cost Kinect-style visual sensor, a custom manipulator, and state-of-the-art learning algorithms for automatic detection and recognition of the board and objects on it. As a use-case, we describe playing chess quickly and accurately with arbitrary, uninstrumented boards and pieces, demonstrating that Gambits engineering and design represent a new state-of-the-art in fast, robust tabletop manipulation. © 2011 IEEE.
Date Issued
2011-05
Citation
2011 IEEE International Conference on Robotics and Automation (ICRA), 2011, pp.4291-4297
ISBN
978-1-61284-386-5
ISSN
1050-4729
Publisher
IEEE
Start Page
4291
End Page
4297
Journal / Book Title
2011 IEEE International Conference on Robotics and Automation (ICRA)
Copyright Statement
© 2011 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Description
18.10.13 KB. Ok to add author version to spiral. IEEE
Source
ICRA 2011
Notes
timestamp: 2011.01.20
Start Date
2011-05-09
Finish Date
2011-05-13
Coverage Spatial
Shanghai, China
