Iterative voting and acyclic games
File(s)pluralityAIJ.pdf (456.49 KB)
Accepted version
Author(s)
Jennings, N
Meir, R
Polukarov, M
Rosenschein, JS
Type
Journal Article
Abstract
Multi-agent decision problems, in which independent agents have to agree on a joint plan of action or allocation of resources, are central to artificial intelligence. In such situations, agents' individual preferences over available alternatives may vary, and they may try to reconcile these differences by voting.
We consider scenarios where voters cannot coordinate their actions, but are allowed to change their vote after observing the current outcome, as is often the case both in offline committees and in online voting. Specifically, we are interested in identifying conditions under which such iterative voting processes are guaranteed to converge to a Nash equilibrium state—that is, under which this process is acyclic. We classify convergence results based on the underlying assumptions about the agent scheduler (the order in which the agents take their actions) and the action scheduler (the actions available to the agents at each step). By so doing, we position iterative voting models within the general framework of acyclic games and game forms.
In more detail, our main technical results provide a complete picture of conditions for acyclicity in several variations of Plurality voting. In particular, we show that (a) under the traditional lexicographic tie-breaking, the game converges from any state and for any order of agents, under a weak restriction on voters' actions; and that (b) Plurality with randomized tie-breaking is not guaranteed to converge under arbitrary agent schedulers, but there is always some path of better replies from any initial state of the game to a Nash equilibrium. We thus show a first separation between order-free acyclicity and weak acyclicity of game forms, thereby settling an open question from [Kukushkin 2011]. In addition, we refute another conjecture of Kukushkin regarding strongly acyclic voting rules, by proving the existence of strongly acyclic separable game forms.
We consider scenarios where voters cannot coordinate their actions, but are allowed to change their vote after observing the current outcome, as is often the case both in offline committees and in online voting. Specifically, we are interested in identifying conditions under which such iterative voting processes are guaranteed to converge to a Nash equilibrium state—that is, under which this process is acyclic. We classify convergence results based on the underlying assumptions about the agent scheduler (the order in which the agents take their actions) and the action scheduler (the actions available to the agents at each step). By so doing, we position iterative voting models within the general framework of acyclic games and game forms.
In more detail, our main technical results provide a complete picture of conditions for acyclicity in several variations of Plurality voting. In particular, we show that (a) under the traditional lexicographic tie-breaking, the game converges from any state and for any order of agents, under a weak restriction on voters' actions; and that (b) Plurality with randomized tie-breaking is not guaranteed to converge under arbitrary agent schedulers, but there is always some path of better replies from any initial state of the game to a Nash equilibrium. We thus show a first separation between order-free acyclicity and weak acyclicity of game forms, thereby settling an open question from [Kukushkin 2011]. In addition, we refute another conjecture of Kukushkin regarding strongly acyclic voting rules, by proving the existence of strongly acyclic separable game forms.
Date Issued
2017-08-24
Date Acceptance
2017-08-09
Citation
Artificial Intelligence, 2017, 252, pp.100-122
ISSN
1872-7921
Publisher
Elsevier
Start Page
100
End Page
122
Journal / Book Title
Artificial Intelligence
Volume
252
Copyright Statement
© 2017, Elsevier. Licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/
Subjects
0801 Artificial Intelligence And Image Processing
1702 Cognitive Science
Artificial Intelligence & Image Processing
Publication Status
Published online
Date Publish Online
2017-08-15