BRDF Representation and Acquisition
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Accepted version
Author(s)
Guarnera, D
Guarnera, GC
Ghosh, A
Denk, C
Glencross, M
Type
Journal Article
Abstract
Photorealistic rendering of real world environments is important in a range of different areas; including Visual Special effects,
Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and Automotive Design.
Currently, rendering systems are able to produce photorealistic simulations of the appearance of many real-world materials.
In the real world, viewer perception of objects depends on the lighting and object/material/surface characteristics, the way
a surface interacts with the light and on how the light is reflected, scattered, absorbed by the surface and the impact these
characteristics have on material appearance. In order to re-produce this, it is necessary to understand how materials interact
with light. Thus the representation and acquisition of material models has become such an active research area.
This survey of the state-of-the-art of BRDF Representation and Acquisition presents an overview of BRDF (Bidirectional Re-
flectance Distribution Function) models used to represent surface/material reflection characteristics, and describes current
acquisition methods for the capture and rendering of photorealistic materials.
Interior/Exterior Modelling, Architectural Modelling, Cultural Heritage, Computer Games and Automotive Design.
Currently, rendering systems are able to produce photorealistic simulations of the appearance of many real-world materials.
In the real world, viewer perception of objects depends on the lighting and object/material/surface characteristics, the way
a surface interacts with the light and on how the light is reflected, scattered, absorbed by the surface and the impact these
characteristics have on material appearance. In order to re-produce this, it is necessary to understand how materials interact
with light. Thus the representation and acquisition of material models has become such an active research area.
This survey of the state-of-the-art of BRDF Representation and Acquisition presents an overview of BRDF (Bidirectional Re-
flectance Distribution Function) models used to represent surface/material reflection characteristics, and describes current
acquisition methods for the capture and rendering of photorealistic materials.
Date Issued
2016-05-09
Date Acceptance
2016-02-12
Citation
Computer Graphics Forum, 2016, 35 (2)
ISSN
1467-8659
Publisher
Wiley
Journal / Book Title
Computer Graphics Forum
Volume
35
Issue
2
Sponsor
The Royal Society
Engineering & Physical Science Research Council (EPSRC)
Grant Number
WM 120040
EP/N006259/1
Subjects
Software Engineering
0801 Artificial Intelligence And Image Processing
Publication Status
Accepted