Volume Rendering with Advanced GPU Scheduling Strategies
File(s)Kainz_VolRenderingAdv.pdf (1003.64 KB)
Accepted version
Author(s)
Voglreiter, P
Steinberger, M
Khlebnikov, R
Kainz, B
Schmalstieg, D
Type
Conference Paper
Abstract
Modern GPUs are powerful enough to enable interactive display of high-quality volume data even despite the fact that many volume rendering methods do not present a natural fit for current GPU hardware. However, there still is a vast amount of computational power that remains unused due to the inefficient use of the available hardware. In this work, we demonstrate how advanced scheduling methods can be employed to implement volume rendering algorithms in a way that better utilizes the GPU by example of three different state-of-the-art volume rendering techniques.
Date Issued
2013-10-13
Date Acceptance
2013-10-13
Citation
2013
Publisher
IEEE
Copyright Statement
© 2013 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Source
IEEE VIS 2013
Publication Status
Published
Start Date
2013-10-13
Finish Date
2013-10-18
Coverage Spatial
Atlanta, Georgia USA