Platform for distributed 3D gaming
File(s)231863.pdf (2.02 MB)
Published version
OA Location
Author(s)
Type
Journal Article
Abstract
Video games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices avoiding the necessity of placing a noisy workstation in the living room or costly computers/consoles in each room of a hotel. This paper presents a new cross-platform approach for distributed 3D gaming in wired/wireless local networks. We introduce the novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost set top boxes and handheld devices that natively lack the power of executing a game with high-quality graphical output.
Date Issued
2009-06-16
Date Acceptance
2009-03-18
Citation
International Journal of Computer Games Technology, 2009, 2009, pp.1-15
ISSN
1687-7047
Publisher
Hindawi Limited
Start Page
1
End Page
15
Journal / Book Title
International Journal of Computer Games Technology
Volume
2009
Copyright Statement
Copyright © 2009 A. Jurgelionis et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
License URL
Identifier
https://www.hindawi.com/journals/ijcgt/2009/231863/
Subjects
08 Information and Computing Sciences
Publication Status
Published
Date Publish Online
2009-06-16