Imitating the Groove: Making Drum Machines more Human
File(s)TidemannDemirisAISB07.pdf (2.91 MB)
Accepted version
Author(s)
Tidemann, Axel
Demiris, Yiannis
Type
Conference Paper
Abstract
Current music production software allows rapid programming of drum patterns, but programmed patterns often lack the groove that a human drummer will provide, both in terms of being rhythmically too rigid and having no variation for longer periods of time. We have implemented an artificial software drummer that learns drum patterns by extracting user specific variations played by a human drummer. The artificial drummer then builds up a library of patterns it can use in different musical contexts. The artificial drummer models the groove and the variations of the human drummer, enhancing the realism of the produced patterns.
Date Issued
2007-04
Citation
2007, pp.232-240
Publisher
AISB
Start Page
232
End Page
240
Copyright Statement
© 2007 AISB
Description
06.02.14 KB. Ok to add accepted version to spiral, paper available on publisher website under CC license
Identifier
http://www.aisb.org.uk/publications/proceedings/aisb2007/aisb07-body.pdf
Source
AISB'07: Artificial and Ambient Intelligence
Source Place
Newcastle, UK
Publication Status
Published
Start Date
2007-04-02
Finish Date
2007-04-04
Coverage Spatial
Newcastle, UK