Volumetric real-time particle-based representation of large unstructured tetrahedral polygon meshes
File(s)Kainz_MeshMed2012.pdf (371.1 KB)
Accepted version
Author(s)
Voglreiter, P
Steinberger, M
Schmalstieg, D
Kainz, B
Type
Conference Paper
Abstract
In this paper we propose a particle-based volume rendering approach for unstructured, three-dimensional, tetrahedral polygon meshes. We stochastically generate millions of particles per second and project them on the screen in real-time. In contrast to previous rendering techniques of tetrahedral volume meshes, our method does not need a prior depth sorting of geometry. Instead, the rendered image is generated by choosing particles closest to the camera. Furthermore, we use spatial superimposing. Each pixel is constructed from multiple subpixels. This approach not only increases projection accuracy, but allows also a combination of subpixels into one superpixel that creates the well-known translucency effect of volume rendering. We show that our method is fast enough for the visualization of unstructured three-dimensional grids with hard real-time constraints and that it scales well for a high number of particles.
Date Issued
2012-10-01
Date Acceptance
2012-10-01
Citation
Lecture Notes in Computer Science, 2012, 7599 (Volumetric Real-Time Particle-Based Representation of Large Unstructured Tetrahedral Polygon Meshes; MICCAI 2012 International Workshop, MeshMed 2012, Nice, France, October 1, 2012. Proceedings), pp.159-168
ISBN
978-3-642-33462-7
ISSN
0302-9743
Publisher
Springer Berlin Heidelberg
Start Page
159
End Page
168
Journal / Book Title
Lecture Notes in Computer Science
Volume
7599
Issue
Volumetric Real-Time Particle-Based Representation of Large Unstructured Tetrahedral Polygon Meshes; MICCAI 2012 International Workshop, MeshMed 2012, Nice, France, October 1, 2012. Proceedings
Copyright Statement
The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-642-33463-4_16
Source
MICCAI 2012 International Workshop, MeshMed 2012
Subjects
mesh representations
volume rendering
GPU accelerated
particle-based
Publication Status
Published
Start Date
2012-10-01
Finish Date
2012-10-01
Coverage Spatial
Nice, France