Bid2Charge: Market user interface design for electric vehicle charging
File(s)bid2charge.pdf (577.25 KB)
Accepted version
Author(s)
Stein, S
Gerding, E
Nedea, A
Rosenfeld, A
Jennings, NR
Type
Conference Paper
Abstract
We consider settings where owners of electric vehicles (EVs) participate
in a market mechanism to charge their vehicles. Existing
work on such mechanisms has typically assumed that participants
are fully rational and can report their preferences accurately to the
mechanism or to a software agent participating on their behalf.
However, this may not be reasonable in settings with non-expert
human end-users. To explore this, we compare a fully expressive
interface that covers the entire space of preferences to two restricted
interfaces that reduce the space of possible options. To enable this
analysis, we develop a novel game that replicates key features of
an abstract EV charging scenario. In two extensive evaluations
with over 300 users, we show that restricting the users’ preferences
significantly reduces the time they spend deliberating. More surprisingly,
it also leads to an increase in their utility compared to
the fully expressive interface (up to 70%). Finally, we find that a
reinforcement learning agent displays similar performance trends,
enabling a novel methodology for evaluating market interfaces.
in a market mechanism to charge their vehicles. Existing
work on such mechanisms has typically assumed that participants
are fully rational and can report their preferences accurately to the
mechanism or to a software agent participating on their behalf.
However, this may not be reasonable in settings with non-expert
human end-users. To explore this, we compare a fully expressive
interface that covers the entire space of preferences to two restricted
interfaces that reduce the space of possible options. To enable this
analysis, we develop a novel game that replicates key features of
an abstract EV charging scenario. In two extensive evaluations
with over 300 users, we show that restricting the users’ preferences
significantly reduces the time they spend deliberating. More surprisingly,
it also leads to an increase in their utility compared to
the fully expressive interface (up to 70%). Finally, we find that a
reinforcement learning agent displays similar performance trends,
enabling a novel methodology for evaluating market interfaces.
Date Issued
2016-05-09
Date Acceptance
2016-01-01
Citation
Proc. 15th Int. Conf. on Autonomous Agents and Multi-Agent Systems, 2016, pp.882-890
ISBN
978-1-4503-4239-1
Publisher
ACM
Start Page
882
End Page
890
Journal / Book Title
Proc. 15th Int. Conf. on Autonomous Agents and Multi-Agent Systems
Copyright Statement
Copyright
© 2016, International Foundation for Autonomous Agents and
Multiagent Systems (www.ifaamas.org). All rights reserved.
© 2016, International Foundation for Autonomous Agents and
Multiagent Systems (www.ifaamas.org). All rights reserved.
Identifier
http://eprints.soton.ac.uk/387250/
Source
Proc. 15th Int. Conf. on Autonomous Agents and Multi-Agent Systems
Publication Status
Published
Start Date
2016-05-09
Finish Date
2016-05-13
Coverage Spatial
Singapore