Modelling and Animation of Brittle Fracture in Three Dimensions
File(s)
Author(s)
Kucukyilmaz, A
Type
Dissertation
Abstract
This thesis describes a system for simulating fracture in brittle objects. The system combines rigid body simulation methods with a constraint-based model to animate fracturing of arbitrary polyhedral shaped objects under impact. The objects are represented as sets of masses, where pairs of adjacent masses are connected by a distance-preserving linear constraint. The movement of the objects are normally realized by unconstrained rigid body dynamics. The fracture calculations are only done at discrete collision events. In case of an impact, the forces acting on the constraints are calculated. These forces determine how and where the object will break.
The problem with most of the existing fracture systems is that they only allow simulations to be done offline, either because the utilized techniques are computationally expensive or they require many small steps for accuracy. This work presents a near-real-time solution to the problem of brittle fracture and a graphical user interface to create realistic animations.
The problem with most of the existing fracture systems is that they only allow simulations to be done offline, either because the utilized techniques are computationally expensive or they require many small steps for accuracy. This work presents a near-real-time solution to the problem of brittle fracture and a graphical user interface to create realistic animations.
Date Issued
2007-08-29
Citation
2007
Copyright Statement
© 2007 The Author
Description
15.1.15 KB. ok to add non-imperial thesis to spiral