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  4. Mastering uncertainty: a predictive processing account of enjoying uncertain success in video game play
 
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Mastering uncertainty: a predictive processing account of enjoying uncertain success in video game play
File(s)
fpsyg-13-924953.pdf (320.57 KB)
Published version
Author(s)
Deterding, Sebastian
Malmdorf Andersen, Marc
Kiverstein, Julian
Miller, Mark
Type
Journal Article
Abstract
Why do we seek out and enjoy uncertain success in playing games? Game designers and researchers suggest that games whose challenges match player skills afford engaging experiences of achievement, competence, or effectance – of doing well. Yet, current models struggle to explain why such balanced challenges best afford these experiences and do not straightforwardly account for the appeal of high- and low-challenge game genres like Idle and Soulslike games. In this article, we show that Predictive Processing (PP) provides a coherent formal cognitive framework which can explain the fun in tackling game challenges with uncertain success as the dynamic process of reducing uncertainty surprisingly efficiently. In gameplay as elsewhere, people enjoy doing better than expected, which can track learning progress. In different forms, balanced, Idle, and Soulslike games alike afford regular accelerations of uncertainty reduction. We argue that this model also aligns with a popular practitioner model, Raph Koster’s Theory of Fun for Game Design, and can unify currently differentially modelled gameplay motives around competence and curiosity.
Date Issued
2022-07-26
Date Acceptance
2022-06-27
Citation
Frontiers in Psychology, 2022, 13, pp.1-16
URI
http://hdl.handle.net/10044/1/98321
URL
https://www.frontiersin.org/articles/10.3389/fpsyg.2022.924953/full
DOI
https://www.dx.doi.org/10.3389/fpsyg.2022.924953
ISSN
1664-1078
Publisher
Frontiers Media
Start Page
1
End Page
16
Journal / Book Title
Frontiers in Psychology
Volume
13
Copyright Statement
© 2022 Deterding, Andersen, Kiverstein and Miller. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
License URL
http://creativecommons.org/licenses/by/4.0/
Identifier
https://www.frontiersin.org/articles/10.3389/fpsyg.2022.924953/full
Subjects
active inference
predictive processing
video games
game enjoyment
gaming motivation
uncertainty
competence
Publication Status
Published
Article Number
924953
Date Publish Online
2022-07-26
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