The supernumerary robotic 3rd thumb for skilled music tasks
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Accepted version
Author(s)
Cunningham, James
Hapsari, Anita
Guilleminot, Pierre
Shafti, S
Faisal, A Aldo
Type
Conference Paper
Abstract
Wearable robotics bring the opportunity to augment
human capability and performance, be it through prosthetics,
exoskeletons, or supernumerary robotic limbs. The latter
concept allows enhancing human performance and assisting
them in daily tasks. An important research question is, however,
whether the use of such devices can lead to their eventual
cognitive embodiment, allowing the user to adapt to them and
use them seamlessly as any other limb of their own. This paper
describes the creation of a platform to investigate this. Our
supernumerary robotic 3rd thumb was created to augment piano
playing, allowing a pianist to press piano keys beyond their
natural hand-span; thus leading to functional augmentation of
their skills and the technical feasibility to play with 11 fingers.
The robotic finger employs sensors, motors, and a human
interfacing algorithm to control its movement in real-time. A
proof of concept validation experiment has been conducted to
show the effectiveness of the robotic finger in playing musical
pieces on a grand piano, showing that naive users were able to
use it for 11 finger play within a few hours.
human capability and performance, be it through prosthetics,
exoskeletons, or supernumerary robotic limbs. The latter
concept allows enhancing human performance and assisting
them in daily tasks. An important research question is, however,
whether the use of such devices can lead to their eventual
cognitive embodiment, allowing the user to adapt to them and
use them seamlessly as any other limb of their own. This paper
describes the creation of a platform to investigate this. Our
supernumerary robotic 3rd thumb was created to augment piano
playing, allowing a pianist to press piano keys beyond their
natural hand-span; thus leading to functional augmentation of
their skills and the technical feasibility to play with 11 fingers.
The robotic finger employs sensors, motors, and a human
interfacing algorithm to control its movement in real-time. A
proof of concept validation experiment has been conducted to
show the effectiveness of the robotic finger in playing musical
pieces on a grand piano, showing that naive users were able to
use it for 11 finger play within a few hours.
Date Issued
2018-10-11
Date Acceptance
2018-05-31
Citation
Proceedings of the The 7th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics, 2018
Publisher
IEEE
Journal / Book Title
Proceedings of the The 7th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics
Copyright Statement
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Identifier
https://doi.org/10.1109/BIOROB.2018.8487609
Source
The 7th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics
Publication Status
Published
Start Date
2018-08-26
Coverage Spatial
Enschede, The Netherlands
Date Publish Online
2018-10-11