Efficient surface diffraction renderings with Chebyshev approximations
File(s)Chebyshev_SIGAsia16_lowres.pdf (441.63 KB)
Accepted version
Author(s)
Dhillon, DS
Ghosh, A
Type
Conference Paper
Abstract
We propose an efficient method for reproducing diffraction colours on natural surfaces with complex nanostructures that can be represented as height-fields. Our method employs Chebyshev approximations to accurately model view-dependent iridescences for such a surface into its spectral bidirectional reflectance distribution function (BRDF). As main contribution, our method significantly reduces the runtime memory footprint from precomputed lookup tables without compromising photorealism. Our accuracy is comparable with current state-of-the-art methods and better at equal memory usage. Furthermore, a Chebyshev polynomial basis set with its near-best approximation properties allow for scalable memory-vs-performance trade-offs. We show realistic diffraction effects with just two lookup textures for natural, quasi-periodic surface nanostructures. Performance intensive applications like games and VR can benefit from our method, especially for low-end GPU or mobile platforms.
Date Issued
2016-12-05
Date Acceptance
2016-10-04
Citation
2016, (Article No. 7)
Publisher
ACM
Issue
Article No. 7
Copyright Statement
© 2016 ACM. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in SA '16 SIGGRAPH ASIA 2016 Technical Briefs, (2016) http://doi.acm.org/10.1145/3005358.3005376
Sponsor
The Royal Society
Engineering & Physical Science Research Council (EPSRC)
Grant Number
WM 120040
EP/N006259/1
Source
SIGGRAPH Asia 2016 Technical Briefs
Publication Status
Published
Start Date
2016-12-05
Finish Date
2016-12-08
Coverage Spatial
Macao