Does immersive VR increase learning gain when compared to a non-immersive VR learning experience?
File(s)1206.pdf (9.66 MB)
Accepted version
Author(s)
Type
Conference Paper
Abstract
Currently, computer assisted learning and multimedia form a key part of teaching. Interactivity and feedback are valuable in promoting active as opposed to passive learning. The study is conducted as an assessment of the impact of immersive VR on learning gain compared with a non-immersive video capture of VR, with a primary research question focusing on exploring learning gain and a secondary question exploring user experience, whereby understanding this is paramount to recognizing how to achieve a complete and effective learning experience. The study found immersive VR to significantly increase learning gain whilst two key measures of reported experience; enjoyment and concentration, also appeared significantly higher for the immersive VR learners. The study suggests extensive avenues for further research in this growing field, recognizing the need to appeal to a variety of students’ learning preferences. For educators, the relevance of self-directed and student-centered learning to enable active learning in the immersive tool is highlighted. Findings of such VR-based studies can be applied across several disciplines, including medical education; providing opportunity for users to learn without real-world consequences of error such as in surgical intervention.
Date Issued
2020-07-10
Date Acceptance
2020-07-01
Citation
2020, 12206, pp.480-498
ISBN
9783030505059
ISSN
0302-9743
Publisher
Springer International Publishing
Start Page
480
End Page
498
Volume
12206
Copyright Statement
© Springer Nature Switzerland AG 2020. The final publication is available at Springer via https://doi.org/10.1007/978-3-030-50506-6_33
Sponsor
Shell Research Limited
Identifier
https://link.springer.com/chapter/10.1007%2F978-3-030-50506-6_33
Grant Number
4550191135
Source
International Conference on Human-Computer Interaction
Subjects
Artificial Intelligence & Image Processing
Publication Status
Published
Start Date
2020-07-19
Finish Date
2020-07-14
Coverage Spatial
Copenhagen, Denmark
Date Publish Online
2020-07-10