Near-instant capture of high-resolution facial geometry and reflectance
File(s)EG2016-lowres.pdf (6.15 MB)
Accepted version
Author(s)
Fyffe, G
Graham, P
Tunwattanapong, B
Ghosh, A
Debevec, P
Type
Journal Article
Abstract
W
e present a near-instant method for acquiring facial geometry and reflectance using a set of commodity DSLR cameras and
flashes. Our setup consists of twenty-four cameras and six flashes which are fired in rapid succession with subsets of the
cameras. Each camera records only a single photograph and the total capture time is less than the 67ms blink reflex. The
cameras and flashes are specially arranged to produce an even distribution of specular highlights on the face. We employ this
set of acquired images to estimate diffuse color, specular intensity, specular exponent, and surface orientation at each point
on the face. We further refine the facial base geometry obtained from multi-view stereo using estimated diffuse and specular
photometric information. This allows final submillimeter surface mesostructure detail to be obtained via shape-from-specularity.
The final system uses commodity components and produces models suitable for authoring high-quality digital human characters.
e present a near-instant method for acquiring facial geometry and reflectance using a set of commodity DSLR cameras and
flashes. Our setup consists of twenty-four cameras and six flashes which are fired in rapid succession with subsets of the
cameras. Each camera records only a single photograph and the total capture time is less than the 67ms blink reflex. The
cameras and flashes are specially arranged to produce an even distribution of specular highlights on the face. We employ this
set of acquired images to estimate diffuse color, specular intensity, specular exponent, and surface orientation at each point
on the face. We further refine the facial base geometry obtained from multi-view stereo using estimated diffuse and specular
photometric information. This allows final submillimeter surface mesostructure detail to be obtained via shape-from-specularity.
The final system uses commodity components and produces models suitable for authoring high-quality digital human characters.
Date Issued
2016-05-09
Date Acceptance
2016-01-31
Citation
Computer Graphics Forum, 2016, 35 (2)
ISSN
1467-8659
Publisher
Wiley
Journal / Book Title
Computer Graphics Forum
Volume
35
Issue
2
Copyright Statement
© 2016 The Author(s), Computer Graphics Forum © 2016. The Eurographics Association and John Wiley & Sons Ltd
Sponsor
The Royal Society
Grant Number
WM 120040
Subjects
Software Engineering
0801 Artificial Intelligence And Image Processing
Publication Status
Accepted