Benchmarking hybrid algorithms for distributed constraint optimisation games
OA Location
Author(s)
Chapman, A
Rogers, A
Jennings, N
Type
Journal Article
Abstract
In this paper, we consider algorithms for distributed constraint optimisation problems (DCOPs). Using a potential game characterisation of DCOPs, we decompose eight DCOP algorithms, taken from the game theory and computer science literatures, into their salient components. We then use these components to construct three novel hybrid algorithms. Finally, we empirical evaluate all eleven algorithms, in terms of solution quality, timeliness and communication resources used, in a series of graph colouring experiments. Our experimental results show the existence of several performance trade-offs (such as quick convergence to a solution, but with a cost of high communication needs), which may be exploited by a system designer to tailor a DCOP algorithm to suit their mix of requirements.
Date Issued
2010-04-16
Date Acceptance
2010-04-16
Citation
Autonomous Agents and Multi-Agent Systems, 2010, 22 (3), pp.385-414
ISSN
1573-7454
Publisher
Springer Verlag
Start Page
385
End Page
414
Journal / Book Title
Autonomous Agents and Multi-Agent Systems
Volume
22
Issue
3
Copyright Statement
© Springer Verlag 2010. The final publication is available at Springer via http://dx.doi.org/10.1007/s10458-010-9128-3
Identifier
http://eprints.soton.ac.uk/270982/
Subjects
Science & Technology
Technology
Automation & Control Systems
Computer Science, Artificial Intelligence
Computer Science
AUTOMATION & CONTROL SYSTEMS
COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Distributed constraint optimisation
Potential games
FICTITIOUS PLAY
SATISFACTION PROBLEMS
SENSOR NETWORKS
POTENTIAL GAMES
POWER-CONTROL
CONVERGENCE
BREAKOUT
Artificial Intelligence & Image Processing
0801 Artificial Intelligence And Image Processing
1702 Cognitive Science
Publication Status
Published