ShaderLab Framework
Author(s)
Kainz, B
Toisoul, A
Type
Software / Code
Abstract
ShaderLab is a teaching tool to solidify the fundamentals of Computer Graphics. The ShaderLab framework is based on Qt5, CMake, OpenGL 4.0, and GLSL and allows the student to modify GLSL shaders in an IDE-like environment. The framework is able to render shaded polyhedral geometry (.off/.obj), supports image-based post-processing, and allows to implement simple ray-tracing algorithms. This tool will be intensively tested by 140 CO317 Computer Graphics students in Spring 2017.
Version
1.0
Date Issued
2016-11-01
Citation
2016
Copyright Statement
MIT https://opensource.org/licenses/MIT
Subjects
Computer Graphics
Education
Qt
OpenGL 4
GLSL
