Serious electronic games as behavioural change interventions in healthcare- associated infections and infection prevention and control: scoping review of the literature and future directions.
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Published version
Accepted version
Author(s)
Castro Sanchez, EM
Kyratsis, Y
Iwami, M
Rawson, T
Holmes, A
Type
Journal Article
Abstract
Background: The uptake of improvement initiatives in infection prevention and control (IPC) has often proven
challenging. Innovative interventions such as ‘serious games’ have been proposed in other areas to educate and
help clinicians adopt optimal behaviours. There is limited evidence about the application and evaluation of serious
games in IPC. The purposes of the study were: a) to synthesise research evidence on the use of serious games in
IPC to support healthcare workers’ behaviour change and best practice learning; and b) to identify gaps across the
formulation and evaluation of serious games in IPC.
Methods: A scoping study was conducted using the methodological framework developed by Arksey and
O’Malley. We interrogated electronic databases (Ovid MEDLINE, Embase Classic + Embase, PsycINFO, Scopus,
Cochrane, Google Scholar) in December 2015. Evidence from these studies was assessed against an analytic
framework of intervention formulation and evaluation.
Results: Nine hundred sixty five unique papers were initially identified, 23 included for full-text review, and four
finally selected. Studies focused on intervention inception and development rather than implementation. Expert
involvement in game design was reported in 2/4 studies. Potential game users were not included in needs
assessment and game development. Outcome variables such as fidelity or sustainability were scarcely reported.
Conclusions: The growing interest in serious games for health has not been coupled with adequate evaluation of
processes, outcomes and contexts involved. Explanations about the mechanisms by which game components may
facilitate behaviour change are lacking, further hindering adoption.
challenging. Innovative interventions such as ‘serious games’ have been proposed in other areas to educate and
help clinicians adopt optimal behaviours. There is limited evidence about the application and evaluation of serious
games in IPC. The purposes of the study were: a) to synthesise research evidence on the use of serious games in
IPC to support healthcare workers’ behaviour change and best practice learning; and b) to identify gaps across the
formulation and evaluation of serious games in IPC.
Methods: A scoping study was conducted using the methodological framework developed by Arksey and
O’Malley. We interrogated electronic databases (Ovid MEDLINE, Embase Classic + Embase, PsycINFO, Scopus,
Cochrane, Google Scholar) in December 2015. Evidence from these studies was assessed against an analytic
framework of intervention formulation and evaluation.
Results: Nine hundred sixty five unique papers were initially identified, 23 included for full-text review, and four
finally selected. Studies focused on intervention inception and development rather than implementation. Expert
involvement in game design was reported in 2/4 studies. Potential game users were not included in needs
assessment and game development. Outcome variables such as fidelity or sustainability were scarcely reported.
Conclusions: The growing interest in serious games for health has not been coupled with adequate evaluation of
processes, outcomes and contexts involved. Explanations about the mechanisms by which game components may
facilitate behaviour change are lacking, further hindering adoption.
Date Issued
2016-10-12
Date Acceptance
2016-09-26
Citation
Antimicrobial Resistance and Infection Control, 2016, 5
ISSN
2047-2994
Publisher
BioMed Central
Journal / Book Title
Antimicrobial Resistance and Infection Control
Volume
5
Copyright Statement
© 2016 The Author(s). Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0
International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and
reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to
the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver
(http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and
reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to
the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver
(http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
License URL
Sponsor
Imperial College Healthcare NHS Trust
National Institute for Health Research
Imperial College Healthcare NHS Trust
Grant Number
RDPSC 79560
HPRU-2012-10047
RDA02
Publication Status
Published
Article Number
34