Efficient instance and hypothesis space revision in Meta-Interpretive Learning
File(s)
Author(s)
Hocquette, Céline
Type
Thesis
Abstract
Inductive Logic Programming (ILP) is a form of Machine Learning. The goal of ILP is to induce hypotheses, as logic programs, that generalise training examples. ILP is characterised by a high expressivity, generalisation ability and interpretability. Meta-Interpretive Learning (MIL) is a state-of-the-art sub-field of ILP. However, current MIL approaches have limited efficiency: the sample and learning complexity respectively are polynomial and exponential in the number of clauses. My thesis is that improvements over the sample and learning complexity can be achieved in MIL through instance and hypothesis space revision. Specifically, we investigate 1) methods that revise the instance space, 2) methods that revise the hypothesis space and 3) methods that revise both the instance and the hypothesis spaces for achieving more efficient MIL.
First, we introduce a method for building training sets with active learning in Bayesian MIL. Instances are selected maximising the entropy. We demonstrate this method can reduce the sample complexity and supports efficient learning of agent strategies. Second, we introduce a new method for revising the MIL hypothesis space with predicate invention. Our method generates predicates bottom-up from the background knowledge related to the training examples. We demonstrate this method is complete and can reduce the learning and sample complexity. Finally, we introduce a new MIL system called MIGO for learning optimal two-player game strategies. MIGO learns from playing: its training sets are built from the sequence of actions it chooses. Moreover, MIGO revises its hypothesis space with Dependent Learning: it first solves simpler tasks and can reuse any learned solution for solving more complex tasks. We demonstrate MIGO significantly outperforms both classical and deep reinforcement learning. The methods presented in this thesis open exciting perspectives for efficiently learning theories with MIL in a wide range of applications including robotics, modelling of agent strategies and game playing.
First, we introduce a method for building training sets with active learning in Bayesian MIL. Instances are selected maximising the entropy. We demonstrate this method can reduce the sample complexity and supports efficient learning of agent strategies. Second, we introduce a new method for revising the MIL hypothesis space with predicate invention. Our method generates predicates bottom-up from the background knowledge related to the training examples. We demonstrate this method is complete and can reduce the learning and sample complexity. Finally, we introduce a new MIL system called MIGO for learning optimal two-player game strategies. MIGO learns from playing: its training sets are built from the sequence of actions it chooses. Moreover, MIGO revises its hypothesis space with Dependent Learning: it first solves simpler tasks and can reuse any learned solution for solving more complex tasks. We demonstrate MIGO significantly outperforms both classical and deep reinforcement learning. The methods presented in this thesis open exciting perspectives for efficiently learning theories with MIL in a wide range of applications including robotics, modelling of agent strategies and game playing.
Version
Open Access
Date Issued
2022-02
Date Awarded
2022-05
Copyright Statement
Creative Commons Attribution NonCommercial Licence
License URL
Advisor
Muggleton, Stephen
Sponsor
Engineering and Physical Sciences Research Council (EPSRC)
Grant Number
1964850
Publisher Department
Computing
Publisher Institution
Imperial College London
Qualification Level
Doctoral
Qualification Name
Doctor of Philosophy (PhD)