Automatic calibration of commercial optical see-through head-mounted displays for medical applications
File(s)submitted_paper.pdf (330.77 KB)
Accepted version
Author(s)
Hu, Xue
Fabrizio, Cutolo
Tatti, F
Rodriguez y Baena, F
Type
Conference Paper
Abstract
The simplified, manual calibration of commercial Optical See-Through Head-Mounted Displays (OST-HMDs) is neither accurate nor convenient for medical applications. An interaction-free calibration method that can be easily implemented in commercial headsets is thus desired. State-of-the-art automatic calibrations simplify the eye-screen system as a pinhole camera and tedious offline calibrations are required. Furthermore, they have never been tested on original commercial products. We present a gaze-based automatic calibration method that can be easily implemented in commercial headsets without knowing hardware details. The location of the virtual target is revised in world coordinate according to the real-time tracked eye gaze. The algorithm has been tested with the Microsoft HoloLens. Current quantitative and qualitative user studies show that the automatically calibrated display is statistically comparable with the manually calibrated display under both monocular and binocular rendering mode. Since it is cumbersome to ask users to perform manual calibrations every time the HMD is re-positioned, our method provides a comparably accurate but more convenient and practical solution to the HMD calibration.
Date Issued
2020-05-11
Date Acceptance
2020-03-22
Citation
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2020, pp.754-755
ISBN
978-1-7281-6532-5
Publisher
IEEE
Start Page
754
End Page
755
Journal / Book Title
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Copyright Statement
© 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Source
2020 IEEE Conference on Virtual Reality and 3D User Interfaces
Publication Status
Published
Start Date
2020-03-22
Finish Date
2020-03-26
Coverage Spatial
Atlanta, GA, USA, USA
Date Publish Online
2020-05-11