Key factors that influence the UX of a dual-player game for the cognitive stimulation and motor rehabilitation of older adults
File(s) BorregoG2020_UX_SubmissionProof_R3.pdf (1.68 MB)
Accepted version
Author(s)
Borrego, Gilberto
Morán, Alberto L
Meza, Victoria
Orihuela-Espina, Felipe
Sucar, Luis Enrique
Type
Journal Article
Abstract
In this work, the results of usability and user experience (UX) evaluation of a serious video game for the cognitive stimulation and motor rehabilitation of the upper limb of the elderly are presented. The serious game includes features that allow (1) performing cooperative therapy exercises between two patients, (2) remote session configuration therapy, and (3) monitoring/analyzing the sessions’ results by the therapist. An evaluation of the game with 16 older adults provides evidence about how the tool is perceived by participants, who embraced it as stimulating, useful, usable and even fun, and which impacts in therapy compliance and acceptability by the elderly. In addition, through an in depth analysis of the participants’ performance and observed emotions, as well as their self-report, we determined which engagement attributes are present in the game. Finally, we also found evidence that suggests that the participants’ skill level and the game difficulty level rather than just a good performance on the game are key factors that influence their enjoyment and frustration.
Date Issued
2021-11-01
Date Acceptance
2020-07-01
Citation
Universal Access in the Information Society, 2021, 20, pp.767-783
ISSN
1615-5289
Publisher
Springer Science and Business Media LLC
Start Page
767
End Page
783
Journal / Book Title
Universal Access in the Information Society
Volume
20
Copyright Statement
© Springer-Verlag GmbH Germany, part of Springer Nature 2020. The final publication is available at Springer via https://link.springer.com/article/10.1007/s10209-020-00746-3
Identifier
https://link.springer.com/article/10.1007%2Fs10209-020-00746-3
Subjects
Science & Technology
Technology
Computer Science, Cybernetics
Ergonomics
Computer Science
Engineering
Serious game
Usability evaluation
User experience evaluation
Tele-rehabilitation
Dual-player video game
ENGAGEMENT
ACCEPTANCE
DESIGN
0806 Information Systems
1699 Other Studies in Human Society
Human Factors
Publication Status
Published
Date Publish Online
2020-07-14
