Real-time binaural room modeling for augmented reality applications
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Published version
Author(s)
Yeoward, Christopher
Shukla, Rishi
Stewart, Rebecca
Sandler, Mark
Reiss, Joshua D
Type
Journal Article
Abstract
This paper proposes and evaluates an integrated method for real-time, head-tracked, 3D binaural audio with synthetic reverberation. Virtual vector base amplitude panning is used to position the sound source and spatialize outputs from a scattering delay network reverb algorithm running in parallel. A unique feature of this approach is its realization of interactive auralization using vector base amplitude panning and a scattering delay network, within acceptable levels of latency, at low computational cost. The rendering model also allows direct parameterization of room geometry and absorption characteristics. Varying levels of reverb complexity can be implemented, and these were evaluated against two distinct aspects of perceived sonic immersion. Outcomes from the evaluation provide benchmarks for how the approach could be deployed adaptively, to balance three real-time spatial audio objectives of envelopment, naturalness, and efficiency, within contrasting physical spaces
Date Issued
2021-11-01
Date Acceptance
2021-11-01
Citation
Journal of the Audio Engineering Society, 2021, 69 (11), pp.818-833
ISSN
0004-7554
Publisher
Audio Engineering Society
Start Page
818
End Page
833
Journal / Book Title
Journal of the Audio Engineering Society
Volume
69
Issue
11
Copyright Statement
© 2021 The Author(s)
License URL
Identifier
http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000729303300004&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=1ba7043ffcc86c417c072aa74d649202
Subjects
Science & Technology
Technology
Acoustics
Engineering, Multidisciplinary
Engineering
PANNED VIRTUAL SOURCES
LOCALIZATION
Publication Status
Published