An Animation System for Fracturing of Rigid Objects.
File(s) kucukyilmazfractureiscis05.pdf (205.58 KB)
Accepted version
Author(s)
Küçükyilmaz, A
Özgüç, B
Type
Conference Paper
Abstract
This paper describes a system for the animation of fracturing brittle objects. The system combines rigid body simulation methods with a constraint-based model to animate fracturing of arbitrary polyhedral shaped objects under impact. The objects are represented as sets of masses, where pairs of adjacent masses are connected via a distance-preserving linear constraint. Lagrange multipliers are used to compute the forces exerted by those constraints, where these forces determine how and where the object will break. However, a problem with existing systems is that the initial body models exhibit well-defined uniformity, which makes the generated animations unrealistic. This work introduces a method for generating more realistic cracks without any performance loss. This method is easy to implement and applicable on different models. © Springer-Verlag Berlin Heidelberg 2005.
Editor(s)
Yolum, P
Güngör, T
Gürgen, FS
Özturan, CC
Date Issued
2005-12-01
ISBN
3-540-29414-7
Publisher
Springer
Start Page
688
End Page
697
Journal / Book Title
ISCIS
Volume
3733
Copyright Statement
© Springer-Verlag Berlin Heidelberg 2005. The final publication is available at Springer via http://dx.doi.org/10.1007/11569596_71
Description
16.01.15 KB. Ok to add accepted version, 12 months embargo expired.
Identifier
http://www.informatik.uni-trier.de/~ley/db/conf/iscis/iscis2005.html
