Effectiveness of a multidevice 3D virtual environment application to train car service maintenance procedures
File(s)
Author(s)
Borsci, S
Lawson, G
Jha, B
Burges, M
Salanitri, D
Type
Journal Article
Abstract
This paper reports a study which demonstrates the advantages of using virtual-reality-based systems for training automotive assembly tasks. Sixty participants were randomly assigned to one of the following three training experiences to learn a car service procedure: (1) observational training through video instruction; (2) an experiential virtual training and trial in a CAVE; and (3) an experiential virtual training and trial through a portable 3D interactive table. Results show that virtual trained participants, after the training, can remember significantly better (p < .05) the correct execution of the steps compared to video-trained trainees. No significant differences were identified between the experiential groups neither in terms of post-training performances nor in terms of proficiency, despite differences in the interaction devices. The relevance of the outcomes for the automotive fields and for the designers of virtual training applications are discussed in light of the outcomes, particularly that virtual training experienced through a portable device such as the interactive table can be effective, as can training performed in a CAVE. This suggests the possibility for automotive industries to invest in advanced portable hardware to deliver effectively long-distance programs of training for car service operators placed all over the world.
Date Issued
2016-01-09
Date Acceptance
2015-12-30
Citation
Virtual Reality, 2016, 20 (1), pp.41-55
ISSN
1434-9957
Publisher
Springer Verlag
Start Page
41
End Page
55
Journal / Book Title
Virtual Reality
Volume
20
Issue
1
Copyright Statement
© Springer Verlag 2016. The final publication is available at Springer via http://dx.doi.org/10.1007/s10055-015-0281-5
Subjects
Science & Technology
Technology
Computer Science, Interdisciplinary Applications
Computer Science, Software Engineering
Imaging Science & Photographic Technology
Computer Science
Automotive
Effectiveness of training
Virtual reality
Usability
Turst
AUGMENTED REALITY
DESK-TOP
SKILLS
ACQUISITION
SIMULATOR
CLASSIFICATION
SATISFACTION
PERFORMANCE
USABILITY
SYSTEMS
Human Factors
0801 Artificial Intelligence And Image Processing
0909 Geomatic Engineering
1702 Cognitive Science
Publication Status
Published