Effective Behavioral Changes through a Digital mHealth App: Exploring the Impact of Hedonic Well-Being, Psychological Empowerment and Inspiration
File(s)
Author(s)
Type
Journal Article
Abstract
Background: New mobile health (mHealth) software apps are emerging and are providing the foundation to radically transform the practice and reach of medical research and care. For this study we collaborated with Quit Genius, a cognitive behavioral therapy (CBT) based mHealth app that helps users quit smoking, to explore the effective design of a digital mHealth app; one that delivers important benefits to its users and helps them change their behaviors for a healthier lifestyle.
Objective: The specific aims of this study were to (1) explore the key role of CBT program progress, (2) examine the gamification design app elements that deliver significant benefits (ie, empowerment, well-being, inspiration) to users, (3) explore the effectiveness of these app elements to help users quit smoking or reduce the number of cigarettes smoked, and (4) identify and describe any potential drivers and hindrances arising from the app design elements.
Methods: We developed an online survey and sent an email invitation to 4144 individuals, who had previously or were at the time using the Quit Genius mHealth app, to encourage participation in the study. We matched the online survey data with objective app usage data of the study participants.
Results: A dataset of 190 completed responses was used. At the time of the survey, respondents had completed an average of 60% of the CBT program in the Quit Genius mHealth app. Of the respondents, 36.3% (69/190) noted to have quit smoking successfully after using the Quit Genius app. As for those who remained smokers after using the app (N=121), the number of cigarettes smoked per day was significantly reduced by 59.6%. The ability of the app to enhance users’ hedonic well-being and psychologically empower them in their daily lives was identified as being key in helping users quit smoking. Specifically, the results show that users whose well-being was enhanced through the app were 1.72 times more likely to quit smoking successfully. Moreover, a one-unit increase on a 7-point Likert scale in the app’s ability to empower smokers in their daily lives led to a reduction of cigarettes smoked per day of 53%. The app’s inspiration to users, however, was negatively associated with quitting success and the reduction in cigarette smoked per day.
Conclusions: The findings offer important insights for the effective design of digital mHealth apps. Specifically, we find that perceived psychological empowerment and enhanced hedonic well-being from the mobile solution may be a more impactful way to support the effectiveness of mobile cognitive behavioral therapy for smoking cessation than eliciting strong inspiration.
Objective: The specific aims of this study were to (1) explore the key role of CBT program progress, (2) examine the gamification design app elements that deliver significant benefits (ie, empowerment, well-being, inspiration) to users, (3) explore the effectiveness of these app elements to help users quit smoking or reduce the number of cigarettes smoked, and (4) identify and describe any potential drivers and hindrances arising from the app design elements.
Methods: We developed an online survey and sent an email invitation to 4144 individuals, who had previously or were at the time using the Quit Genius mHealth app, to encourage participation in the study. We matched the online survey data with objective app usage data of the study participants.
Results: A dataset of 190 completed responses was used. At the time of the survey, respondents had completed an average of 60% of the CBT program in the Quit Genius mHealth app. Of the respondents, 36.3% (69/190) noted to have quit smoking successfully after using the Quit Genius app. As for those who remained smokers after using the app (N=121), the number of cigarettes smoked per day was significantly reduced by 59.6%. The ability of the app to enhance users’ hedonic well-being and psychologically empower them in their daily lives was identified as being key in helping users quit smoking. Specifically, the results show that users whose well-being was enhanced through the app were 1.72 times more likely to quit smoking successfully. Moreover, a one-unit increase on a 7-point Likert scale in the app’s ability to empower smokers in their daily lives led to a reduction of cigarettes smoked per day of 53%. The app’s inspiration to users, however, was negatively associated with quitting success and the reduction in cigarette smoked per day.
Conclusions: The findings offer important insights for the effective design of digital mHealth apps. Specifically, we find that perceived psychological empowerment and enhanced hedonic well-being from the mobile solution may be a more impactful way to support the effectiveness of mobile cognitive behavioral therapy for smoking cessation than eliciting strong inspiration.
Date Issued
2018-06-15
Date Acceptance
2018-05-08
Citation
JMIR MHEALTH AND UHEALTH, 2018, 6 (6)
ISSN
2291-5222
Publisher
JMIR PUBLICATIONS, INC
Journal / Book Title
JMIR MHEALTH AND UHEALTH
Volume
6
Issue
6
Copyright Statement
©Yuting Lin, Carina
Tudor-Sfetea,
Sarim
Siddiqui,
Yusuf Sherwani,
Maroof
Ahmed,
Andreas
B. Eisingerich.
Originally
published
in JMIR
Mhealth
and Uhealth
(http://mhealth.jmir
.org), 15.06.2018.
This is an open-access
article
distributed
under
the terms
of
the Creative
Commons
Attribution
License
(https://creativecommons.or
g/licenses/by/4.0/),
which
permits
unrestricted
use,
distribution,
and reproduction
in any medium,
provided
the original
work,
first published
in JMIR
mhealth
and uhealth,
is properly
cited.
The complete
bibliographic
information,
a link to the original
publication
on http://mhealth.jmir
.org/, as well as this copyright
and license
information
must be included.
Tudor-Sfetea,
Sarim
Siddiqui,
Yusuf Sherwani,
Maroof
Ahmed,
Andreas
B. Eisingerich.
Originally
published
in JMIR
Mhealth
and Uhealth
(http://mhealth.jmir
.org), 15.06.2018.
This is an open-access
article
distributed
under
the terms
of
the Creative
Commons
Attribution
License
(https://creativecommons.or
g/licenses/by/4.0/),
which
permits
unrestricted
use,
distribution,
and reproduction
in any medium,
provided
the original
work,
first published
in JMIR
mhealth
and uhealth,
is properly
cited.
The complete
bibliographic
information,
a link to the original
publication
on http://mhealth.jmir
.org/, as well as this copyright
and license
information
must be included.
Sponsor
Economic & Social Research Council (ESRC)
Identifier
http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000436207700001&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=1ba7043ffcc86c417c072aa74d649202
Grant Number
ES/M500562/1
Subjects
Science & Technology
Life Sciences & Biomedicine
Health Care Sciences & Services
Medical Informatics
mHealth
gamification
cognitive behavioral therapy
empowerment
well-being
inspiration
mobile app
behavior change and prevention
digital
SMOKING-CESSATION
PHYSICAL-ACTIVITY
INTERVENTION
ONLINE
ADULTS
TECHNOLOGY
ATTACHMENT
MOTIVATION
CONSUMERS
PRODUCTS
Publication Status
Published
Article Number
ARTN e10024
Date Publish Online
2018-06-15