How does juicy game feedback motivate? Testing curiosity, competence, and effectance
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Published version
Author(s)
Kao, Dominic
Ballou, Nick
Gerling, Kathrin
Breitsohl, Heiko
Deterding, Sebastian
Type
Conference Paper
Abstract
‘Juicy’ or immediate abundant action feedback is widely held to make video games enjoyable and intrinsically motivating. Yet we do not know why it works: Which motives are mediating it? Which features afford it? In a pre-registered (n=1,699) online experiment, we tested three motives mapping prior practitioner discourse— effectance, competence, and curiosity—and connected design fea- tures. Using a dedicated action RPG and a 2x2+control design, we varied feedback amplification, success-dependence, and variabil- ity and recorded self-reported effectance, competence, curiosity, and enjoyment as well as free-choice playtime. Structural equa- tion models show curiosity as the strongest enjoyment and only playtime predictor and support theorised competence pathways. Success dependence enhanced all motives, while amplification un- expectedly reduced them, possibly because the tested condition unintentionally impeded players’ sense of agency. Our study ev- idences uncertain success affording curiosity as an underappre- ciated moment-to-moment engagement driver, directly supports competence-related theory, and suggests that prior juicy game feel guidance ties to legible action-outcome bindings and graded success as preconditions of positive ‘low-level’ user experience.
Date Issued
2024-05
Date Acceptance
2024-01-19
Citation
Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24), 2024
ISBN
9798400703300
Publisher
ACM
Journal / Book Title
Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24)
Copyright Statement
Copyright © 2024 Owner/Author.
This work is licensed under a Creative Commons Attribution-ShareAlike International 4.0 License.
This work is licensed under a Creative Commons Attribution-ShareAlike International 4.0 License.
License URL
Source
CHI 2024
Subjects
competence
curiosity
effectance
engagement
enjoyment
juicy feedback
video games
Place of Publication
New York
Publication Status
Published
Start Date
2024-05-11
Finish Date
2024-05-16
Coverage Spatial
Honolulu, HI, USA
Date Publish Online
2024-05-11