Impact of Mixed Reality implementation on early-stage interactive-product design process
File(s)JeD Manuscript final [Santosh].pdf (4.07 MB)
Accepted version
Author(s)
Maurya, Santosh
Mougenot, Celine
Takeda, Yukio
Type
Journal Article
Abstract
This article proposes a novel approach towards quick concept generation and validation of interactive-product behaviours. When designing for user-product interactions, designers have to consider spatial and behavioural elements besides form/tangible aspects and perform quick-validation of the generated concepts often done through functional prototyping at later design stages. As a result, the designed-outcomes often depend on parameters like designer’s familiarity with the design tools used, the level of fidelity achieved while prototyping and the frequency of design-iterations, limiting a thorough-exploration of concept-space and outcomes’ creativity at the early design stages. This research targets such dependencies and non-creative hindrances at concept generation stage through a Mixed Reality implementation. This work establishes requirements for creating a suitable design-tool and presents a proof-of-concept use-case. A design task to ideate, create and revise concepts of playful product-behaviours swiftly was performed to assess the impact of the implemented method. In an empirical study, a broader exploration of solution-space and an overall improvement in creative output-flow was observed when compared to the design-outcomes in the traditional storyboard design approach. Though the implemented design-tool’s unfamiliarity and capability presented a challenge, a significant increase in usage of iterative concept-design behaviour was observed throughout the study.
Date Issued
2021
Date Acceptance
2020-09-12
Citation
Journal of Engineering Design, 2021, 32 (1), pp.1-27
ISSN
0954-4828
Publisher
Taylor and Francis
Start Page
1
End Page
27
Journal / Book Title
Journal of Engineering Design
Volume
32
Issue
1
Copyright Statement
© 2020 Informa UK Limited, trading as Taylor & Francis Group. This is an Accepted Manuscript of an article published by Taylor & Francis in Journal of Engineering Design on 02 December 2020, available online: https://doi.org/10.1080/09544828.2020.1851662
Identifier
https://www.tandfonline.com/doi/full/10.1080/09544828.2020.1851662
Subjects
Science & Technology
Technology
Engineering, Multidisciplinary
Engineering
Interaction design
concept design tool
product behaviour
creativity
mixed reality prototyping
0801 Artificial Intelligence and Image Processing
0806 Information Systems
1203 Design Practice and Management
Design Practice & Management
Publication Status
Published
Date Publish Online
2020-12-02