Serious gaming and gamification interventions for health professional education
File(s) Gentry_et_al-2016-The_Cochrane_Library.pdf (259.97 KB)
Published version
Author(s)
Type
Journal Article
Abstract
This is the protocol for a review and there is no abstract. The objectives are as follows: To evaluate the effectiveness of Serious Gaming and Gamification interventions for delivering pre- and post-registration health professional education compared with traditional learning, other types of eLearning, or other Serious Gaming and Gamification interventions. We will primarily assess the impact of these interventions on students' knowledge, skills, professional attitudes and satisfaction.
Date Issued
2016-06-03
Date Acceptance
2016-06-03
Citation
Cochrane Database of Systematic Reviews, 2016, 6
ISSN
1469-493X
Publisher
Wiley
Journal / Book Title
Cochrane Database of Systematic Reviews
Volume
6
Copyright Statement
© 2016 The Cochrane Collaboration. Published by John Wiley & Sons, Ltd.
Subjects
General & Internal Medicine
11 Medical And Health Sciences
Publication Status
Published
Article Number
CD012209
