Realtime 3D graphics programming using the Quake3 engine
File(s)Kainz_Quake3_2008.pdf (96.79 KB)
Accepted version
Author(s)
Wagner, D
Schmalstieg, D
Kainz, B
Type
Conference Paper
Abstract
We present a lab assignment that accompanies a complete module called "Real-time Graphics". The students' task is to get familiar with content creation and programming a (previously) commercial 3D engine. In a first task, students have to create 3D content, which is integrated into the Quake3 engine. In a second task, the students have to implement a simple animation and finally add an impressive 3D graphics effect to the Quake3 engine. The lecture has been taught four times from 2004 to 2007. We present the assignment and report on experiences that we have gained.
Date Issued
2008-10-29
Date Acceptance
2008-01-01
Citation
Proceeding CGEMS: Computer graphics educational materials source, 2008
Publisher
The CGEMS Project
Journal / Book Title
Proceeding CGEMS: Computer graphics educational materials source
Copyright Statement
The CGEMS Project ©2008
Source
CGEMS: Computer graphics educational materials source
Publication Status
Published