Ownership by Design
File(s)Chapter 7 Baxter and Aurisicchio.pdf (608.18 KB)
Accepted version
Author(s)
Baxter, Weston
Aurisicchio, M
Type
Chapter
Abstract
Ownership is central to the successful design of many offerings. This is made more evident with large contextual shifts in terms of immaterial ownership, ownership by multiple users, and time dependent ownership. Psychological ownership theory links naturally to existing experience design models and is thus useful in approaching how to design for ownership. Designers should consider the motives and routes to ownership described by psychological ownership theory but also the paths to ownership formed through interaction with an object. The result is a new frame for design in which the objective is to create a possession, not simply an object. Designing an object, which is owned, means focusing on the interactions between a user and the object through the entire lifecycle including consideration of when an object enters and exits a person’s possessions. Within this new frame, there are at least four main ways in which designers can create intentional ownership experiences. Specifically, they can help: give meaning to the ownership deprived experiences increasingly prevalent in modern digital and shared contexts; structure the ownership experience; reduce redundant effort made once an object is taken into a person's possession; and mitigate contaminated interaction, which is likely to prevent ownership from occurring.
Editor(s)
Peck, Joann
Shu, Suzanne B
Date Issued
2018
Citation
Psychological Ownership and Consumer Behaviour, 2018
Journal / Book Title
Psychological Ownership and Consumer Behaviour
Copyright Statement
© Springer International Publishing AG, part of Springer Nature 2018